In "That The People Might Live" (1997), Cherokee scholar Jace Weaver coins the neologism “communitism,” which brings together the concepts of community and activism in order to evaluate what Weaver calls “the proactive commitment to Native community” (xiii) present in varying degrees in Native American written literatures. Communitism is, therefore, both an analytical and an evaluative term that engages the dynamic relationship between indigenous writers and communities. This dynamic encompasses both the emergence of indigenous writers from specific communities, on the one hand and, on the other, the power of indigenous writings to shape and influence Native identities and communities, in particular by participating in “the healing of the g...
This article examines how the Splatsin Tsm7aksaltn (Splatsin Teaching Centre) of the Splatsin First ...
Valerie Alia’s book, The New Media Nation: Indigenous Peoples and Global Communication (New York: Be...
Digital games have the tools and capacity to build interactive worlds that can both share knowledge ...
At the core of this (re)coded comic holotrope are two concepts: game as world (re)mapping (rather th...
This thesis builds upon concepts of the ‘future imaginary’ as a methodology to consider how digital ...
Utilizing a conversational style, this article describes the collaborative, consensus based filmmaki...
This thesis explores the many ways indigenous religion is articulated, performed and translated in t...
The visual medium has the potential to be a creative avenue for enhancing awareness, critical thoug...
This article foregrounds stories told by Kiowa Elder Dorothy Whitehorse DeLaune in order to distingu...
This dissertation applies Native American studies, media studies, and game studies to address the hi...
Over the last twenty years, Indigenous scholars have articulated approaches to decolonization and cu...
This article seeks both to communicate a sense of the vibrancy and diversity of Indigenous new media...
Abstract This article provides a critical reflection on, and some key examples of Native American me...
Digital storytelling, a form of short narrative told in the first person and enhanced by visual text...
By employing a reflexive ethnographic framework to examine selected digital stories from the Omushke...
This article examines how the Splatsin Tsm7aksaltn (Splatsin Teaching Centre) of the Splatsin First ...
Valerie Alia’s book, The New Media Nation: Indigenous Peoples and Global Communication (New York: Be...
Digital games have the tools and capacity to build interactive worlds that can both share knowledge ...
At the core of this (re)coded comic holotrope are two concepts: game as world (re)mapping (rather th...
This thesis builds upon concepts of the ‘future imaginary’ as a methodology to consider how digital ...
Utilizing a conversational style, this article describes the collaborative, consensus based filmmaki...
This thesis explores the many ways indigenous religion is articulated, performed and translated in t...
The visual medium has the potential to be a creative avenue for enhancing awareness, critical thoug...
This article foregrounds stories told by Kiowa Elder Dorothy Whitehorse DeLaune in order to distingu...
This dissertation applies Native American studies, media studies, and game studies to address the hi...
Over the last twenty years, Indigenous scholars have articulated approaches to decolonization and cu...
This article seeks both to communicate a sense of the vibrancy and diversity of Indigenous new media...
Abstract This article provides a critical reflection on, and some key examples of Native American me...
Digital storytelling, a form of short narrative told in the first person and enhanced by visual text...
By employing a reflexive ethnographic framework to examine selected digital stories from the Omushke...
This article examines how the Splatsin Tsm7aksaltn (Splatsin Teaching Centre) of the Splatsin First ...
Valerie Alia’s book, The New Media Nation: Indigenous Peoples and Global Communication (New York: Be...
Digital games have the tools and capacity to build interactive worlds that can both share knowledge ...